Fun game, and pretty high difficulty with a lot of patience required to succeed! My legit gameplay got me as far as the 5th stage and then I struggled a lot with the very fine controlling required to resume through the multiple tight gaps. Which were hard to fully judge based on those cursed 3D angles! - that said, the glow did help on defining how close one was, but couldn't tell on the sides we couldn't see based on the camera. I did try out the stages after with the skip button, and thanks for the experience! Next thing to practice might be a bit of difficulty balancing as it felt it got a little steep a little fast :) Well done on your project!
Thanks! High difficulty and the 3D distortion on the sides of the camera seem to be the two main complaints, I'll have to look into that for future versions. I thought the 3D aspect was interesting, since the movement is really 2D. This was the 3D become more meaningful for the gameplay, but it seems to frustrate players more than attract. :)
Yeah, many people say it's too hard to control. I didn't think that while developing (for me it's not), but definitely something I'll have to look into.
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Fun game, and pretty high difficulty with a lot of patience required to succeed! My legit gameplay got me as far as the 5th stage and then I struggled a lot with the very fine controlling required to resume through the multiple tight gaps. Which were hard to fully judge based on those cursed 3D angles! - that said, the glow did help on defining how close one was, but couldn't tell on the sides we couldn't see based on the camera.
I did try out the stages after with the skip button, and thanks for the experience! Next thing to practice might be a bit of difficulty balancing as it felt it got a little steep a little fast :) Well done on your project!
Thanks! High difficulty and the 3D distortion on the sides of the camera seem to be the two main complaints, I'll have to look into that for future versions. I thought the 3D aspect was interesting, since the movement is really 2D. This was the 3D become more meaningful for the gameplay, but it seems to frustrate players more than attract. :)
Game is really good, music is cool, its impossible to control player (for me at least). You done pretty great job making rage game!
Yeah, many people say it's too hard to control. I didn't think that while developing (for me it's not), but definitely something I'll have to look into.