Temple Of Darkness
Temple Of Darkness
Can you survive the hordes of the Undead, while making sure you keep the Light alive? Collect light orbs and weapons, dodge enemies and find the broken amulets to escape the Temple Of Darkness.
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PLEASE NOTE! You can run the game directly in the browser, but I strongly recommend that you download the native Win/Mac version (download links towards the bottom of the page).
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This game was originally developed during the month of September, 2021, as an entry to One Game A Month #4. The theme of the game jam was Going Dark. I took a very literal approach to it, and filled it with blood thirsty skeletons.
Since then, I've continued to work on this project on and off, to add more weapons and enemies, and polished/improved various aspects. My TODO list is not empty, but I've decided to wrap it up for now, here you find the final version. Enjoy!
Controls
- A,W,S,D to move
- Mouse to aim
- Left click to shoot
- Space to jump
- Left shift to sprint
You can also adjust screen resolution, graphic quality, and mouse sensitivity in the menu options.
Development team
- Gonzalo Perez de la Ossa: game design, programming, level design
- Sarah Strachan: music
This is the second collaboration with Sarah (see also One Shot Ball). I wanted to give the game an old-school FPS feel, sort of a tribute to the original Doom. Sarah's music totally fits this intention. :)
Credits
All models, SFX and VFX are free resources found online. This game would not exist without the generosity of the authors. Special thanks to ImageParSeconde for the fantastic models of the enemies and the weapons.
MODELS
- Enemy and weapon models by ImageParSeconde.
- Environment model pack: https://assetstore.unity.com/packages/3d/environments/dungeons/cartoon-temple-bu...
- Low-poly bones: https://skfb.ly/6XvoF by Abbie Hipwell
- Arrow: https://sketchfab.com/3d-models/medieval-assets-21-arrow-6bf071824748480a9d182cc...
- Bomb: https://sketchfab.com/3d-models/sphere-id-test-9ce624715cd54e6abf55d6929f2c5fbf
SFX
- Falling bones: https://freesound.org/people/spookymodem/sounds/202091/
- Skeleton scream: https://freesound.org/people/Merrick079/sounds/567892/
- Skeleton hurt: https://freesound.org/people/damnsatinist/sounds/557611/
- Skeleton spawn: https://freesound.org/people/ludist/sounds/204463/
- Wolf spawn: https://freesound.org/people/newagesoup/sounds/338674/
- Wolf attack: https://freesound.org/people/EminYILDIRIM/sounds/547368/
- Wolf hurt: https://freesound.org/people/Michael%20Klier/sounds/318318/
- Boss spawn: https://freesound.org/people/mitchanary/sounds/505129/
- Boss death: https://freesound.org/people/mitchanary/sounds/505124/
- Player hurt1: https://freesound.org/people/mrickey13/sounds/515623/
- Player hurt2: https://freesound.org/people/mrickey13/sounds/515624/
- Player death: https://freesound.org/people/Far_Box_creature/sounds/469567/
- Player jump: https://freesound.org/people/ttttrr/sounds/509567/
- Tomahawk swipe: https://freesound.org/people/mrickey13/sounds/515625/
- AK fire: https://freesound.org/people/EFlexMusic/sounds/393671/
- AK reload: https://freesound.org/people/NoiseCollector/sounds/17130/
- Shotgun fire: https://freesound.org/people/Deganoth/sounds/348718/
- Shotgun reload: https://freesound.org/people/FilmmakersManual/sounds/522492/
- Bow shot: https://freesound.org/people/brendan89/sounds/321552/
- Bow pickup: https://freesound.org/people/Erdie/sounds/65733/
- Bomb explosion: https://freesound.org/people/magnuswaker/sounds/523089/
- LightOrb pickup: https://freesound.org/people/Kostas17/sounds/542825/
OTHERS
- VFX: Cartoon FX Free, Jean Moreno
- Skybox: Skybox Vol.2 (Nebula)
FONTS
- River Adventurer: https://www.dafont.com/river-adventurer.font
- Exo2: https://www.dafont.com/exo-2.font
Afterword
This game is dedicated to Vroomer, in memory of the endless and priceless hours of enjoying and reinventing Doom together.
Install instructions
Play online, or download the Windows or Mac versions. Let me know if you have any issues running it.
Development log
- January '22 updateFeb 01, 2022
- Mid october updateOct 12, 2021
- Temple Of Darkness launched! (v0.1)Sep 29, 2021
Comments
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Cool game. But difficult to play with an azerty keyboard.
It is like having Q Z S D to move for you. ( if you have a qwerty one ) :-)
In order to make it playable with an azerty keyboard, you could just check "Use Physical Keys" in the project settings of unity ( section input manager ) and all will be happy ;-)
Thanks, I'll try that!
also when we die not to start again from the beginning, I have rage quit because of the mobs which prevented me from taking the fragment because of the collision which blocks me above them.
I like your game but is it possible to change the keyboard controls? I am French and I have an AZERTY keyboard and not QWERTY
J'ai le même problème, et puis je me suis souvenu que l'on peut basculer le clavier en mode anglais ;-)
oui aussi ^^
it's cool !
Pretty darn enjoyable for a month's work 👍
Thanks! Stay tuned, I'll definitely expand on this one (at the very least, more enemy variety)